GUIDE

NPCs, spawns and teleports - where to edit them

L
L2BabylonThread starter
Sep 14, 2026 13:53

NPCs, SPAWNS AND TELEPORTS

NPC TEMPLATES
game/data/stats/npcs/
Custom Babylon NPC templates in this source include:
• data/stats/npcs/custom/L2BabylonAuctionManager.xml
• data/stats/npcs/custom/L2BabylonKamalokaManager.xml
• data/stats/npcs/custom/L2BabylonAugmentSkillManager.xml

CUSTOM START
game/config/Custom/StartingLocation.ini

KAMALOKA MANAGER SPAWN
game/config/Custom/Kamaloka.ini -> ManagerSpawn = X,Y,Z,heading

AUGMENT MANAGER SPAWN
game/config/Custom/AugmentSkillShop.ini -> ManagerSpawn = X,Y,Z,heading

TELEPORT COORDINATES
Always use world X/Y/Z coordinates and test them with a GM character before publishing. Invalid Z or geodata can place the player under terrain or inside blocked geometry.

DUPLICATE NPCS
If an NPC is auto-spawned by a custom system, do not also leave a second manual spawn for the same NPC unless you intentionally want duplicates.

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