NPCs, SPAWNS AND TELEPORTS
NPC TEMPLATES
game/data/stats/npcs/
Custom Babylon NPC templates in this source include:
• data/stats/npcs/custom/L2BabylonAuctionManager.xml
• data/stats/npcs/custom/L2BabylonKamalokaManager.xml
• data/stats/npcs/custom/L2BabylonAugmentSkillManager.xml
CUSTOM START
game/config/Custom/StartingLocation.ini
KAMALOKA MANAGER SPAWN
game/config/Custom/Kamaloka.ini -> ManagerSpawn = X,Y,Z,heading
AUGMENT MANAGER SPAWN
game/config/Custom/AugmentSkillShop.ini -> ManagerSpawn = X,Y,Z,heading
TELEPORT COORDINATES
Always use world X/Y/Z coordinates and test them with a GM character before publishing. Invalid Z or geodata can place the player under terrain or inside blocked geometry.
DUPLICATE NPCS
If an NPC is auto-spawned by a custom system, do not also leave a second manual spawn for the same NPC unless you intentionally want duplicates.
Sep 14, 2026 13:53