COMMUNITY BOARD AND COMMUNITY BUFFER
CONFIG FILE
game/config/Custom/CommunityBoard.ini
MAIN SWITCH
CustomCommunityBoard = True
CommunityCurrencyId = 57
BUFFER SWITCHES
CommunityManagerBufferEnabled = True
CommunityManagerBufferPeaceOnly = False
CommunityManagerBufferAllowInCombat = True
CommunityManagerBufferCastAnimations = False
CommunityBufferTitle = Community Buffer
BUFF DATA FILE
game/data/SchemeBufferSkills.xml
The source explicitly states that the Community Manager Buffer and Babylon Manager NPC use the SAME SchemeBufferSkills.xml. Changing buff IDs, levels, abnormalTime, categories or presets there affects both.
ADD A BUFF
Inside the correct <category> add, for example:
<buff id="1035" level="4" price="0" desc="Mental protection." />
id = skill ID
level = skill level
price = item amount charged
category itemId = currency for that category
abnormalTime = duration in seconds
BUFF COST
price="0" means free. The source comments show itemId="57" for Adena. A buff can also override the category item using its own itemId attribute.
PRESETS
Presets are defined near the top of SchemeBufferSkills.xml with <preset id="..."> and <buff id="..." /> entries.
Sep 14, 2026 13:53