GUIDE

NPC spawns, teleports and Giran management

L
L2BabylonThread starter
Sep 14, 2026 12:17

NPC SPAWNS

NPC visibility is controlled by both the NPC template/data and its spawn entry. Custom systems may also spawn their NPC automatically when an Enable setting is True.

DUPLICATE NPC CHECK

If the same NPC appears twice in Giran, check for both:

• a normal datapack spawn entry
• an automatic Java/custom-system spawn

Keep only the intended spawn source.

TELEPORTS

Teleport locations use X / Y / Z world coordinates. Before adding a destination, verify the location in game and make sure it is not inside invalid geodata or an unintended instance.

CUSTOM FARM / RETURN LOCATIONS

Use the same X;Y;Z format for Phantom farm spots, Kamaloka returns and custom new-character spawns.

After modifying spawn or teleport data, restart or reload the appropriate datapack subsystem according to the build, then verify the destination with a test character.

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