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Client connection, protocol 110 and L2.ini

L
L2BabylonThread starter
Sep 14, 2026 12:16

CLIENT TARGET

L2BABYLON Classic Interlude uses the Interlude C6 final protocol 110 target.

CONNECTION SETTINGS

The client connection address is configured in the client system files, including L2.ini where applicable to the selected interface/system pack.

SERVER SIDE

LoginServer and GameServer network settings must point to the correct public/private addresses for the host environment.

SAFE PROCEDURE

1. Configure server network/IP values.
2. Configure the client connection IP/host.
3. Keep the client protocol compatible with the server build.
4. Start LoginServer first.
5. Start GameServer.
6. Test login with a clean protocol-110 client.

Do not mix Fafurion/166 client data with the protocol-110 Interlude target unless a specific compatible asset has been intentionally ported.

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