GUIDE

Phantom / Autobots configuration and farming routes

L
L2BabylonThread starter
Sep 14, 2026 12:16

PURPOSE

Phantom / Autobots simulate player behavior for farming, parties, combat and open-world activity.

MAIN CONFIGURATION AREAS

• Enable / disable Phantom systems.
• Auto-spawn Phantom shops at restart.
• Farm search radius.
• Farm spot X / Y / Z coordinates.
• Random movement range / RNG.
• Level-stage progression.
• Random teleport destinations.
• Party leader target range.
• Loot / herb pickup behavior.

ROUTE FORMAT

Use project coordinates in X;Y;Z format. Keep each farming stage inside a safe and valid geodata area.

EXAMPLE STAGE STRUCTURE

Level range -> farm location -> farm range -> RNG -> optional teleport.

TESTING RULE

After every route change, spawn a small number of Phantoms first. Confirm that they run to the area, search for mobs when none are near, attack normally, loot correctly and progress to the next level stage before testing mass spawn.

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